Introducing ExoClone A Godot 4 Tribute to the ZX Spectrum Classic Exolon If you have a soft spot for the golden age of 8-bit gaming, you might remember Exolon – the unforgiving, screen-by-screen tactical shooter released for the ZX Spectrum back in 1987. It was a masterclass in classic sci-fi atmosphere and brutal gameplay mechanics. As a passionate project and an experiment in game development, I wanted to bring that exact feeling into the modern era. Meet ExoClone, a tactical 2D side-view shooter built entirely from scratch using the Godot 4 engine . You can watch the gameplay trailer on YouTube to see it in action. Preserving the 8-Bit Vibe To feel the game in its retro roots, I enforced some hardware constraints on myself during development: Resolution: The game renders at a crisp, authentic 256x192 pixels. Color Palette: Every visual element adheres to the original Sinclair ZX Spectrum color palette. I handled all th...